Larian Studios Clarifies Its Implementation of AI Tools for Next Divinity
The team behind popular role-playing games like Baldur's Gate 3 and Divinity: Original Sin has recently teased its upcoming project, generating immense hype within the player base. However, recent statements from the company's figurehead have introduced a new dimension to the discussion, addressing the team's philosophy toward AI tools.
A Tool for Ideation, Not Replacement
In a recent message, Larian's director explained that the team is employing generative AI for particular preliminary functions. These involve developing pitch decks, producing rough artistic references, and writing placeholder text.
Crucially, Vincke emphasized that the shipping assets in the game will be crafted entirely by actual artists. "Our team is creating every line ourselves," he stated.
Larian is continuously increasing our team of concept artists and are actively putting together writing teams.
Since visual development is being specifically mentioned — we currently have twenty-three concept artists and have positions available for additional creatives.
All our efforts we do is incremental and aimed at enabling creatives to spend greater focus on actual creation.
Every machine learning application applied correctly is supplementary to a developer's routine, not a replacement for their skill.
Responding to Feedback and Defining the Path
The admission of using AI originally provoked concern among some the fanbase. In response, Vincke offered further detail on social media.
"Our team utilizes machine learning to research ideas, in the same way we use Google and physical media," he wrote. "During the conceptual planning process we use it as a simple sketch for layout which we then substitute with authentic artwork."
He noted, "We've hired artists for their inherent skill, not for their willingness to replicate what a machine suggests."
Three Pillars of Practical Application
Vincke had previously outlined the company's focused strategy to machine learning, categorizing its use into primary pillars:
- Automation of Tedious Tasks: This encompasses refining animations, dialogue cleanup, and pipeline-specific tasks like adjusting assets for various species.
- Rapid Prototyping ('White Boxing'): Using systems to speedily create basic mock-ups of scenarios to experiment with concepts before expensive implementation.
- Future Potential for Gameplay: Exploring how AI could one day facilitate innovative gameplay, particularly in simulating dynamic reactions in a vast role-playing world.
He clearly affirmed that key artistic disciplines — including music composition — are not fields where the company is cutting artistic talent. In fact, Larian is expanding its staff in these exact fields.
"We are neither releasing a game with AI-generated content, and we are certainly not planning on reducing creatives to swap them out with artificial intelligence," Vincke concluded.